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Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker: A Comprehensive Guide
Computer graphics is the field of study that deals with creating and manipulating images using computers. It is a fascinating and rewarding discipline that combines art, science, and technology. Computer graphics can be used for various applications, such as animation, video games, simulation, visualization, and digital art.
One of the most popular and widely used tools for computer graphics is OpenGL, which stands for Open Graphics Library. OpenGL is a cross-platform, low-level API that allows programmers to access the graphics hardware and perform various rendering tasks. OpenGL is widely supported by various operating systems, devices, and graphics cards.
OpenGL is not a programming language, but rather a set of commands and functions that can be used with any programming language that supports it. One of the most common languages used with OpenGL is C++, which is a powerful and versatile object-oriented language that offers many features and benefits for computer graphics programming.
If you want to learn computer graphics with OpenGL and C++, one of the best resources available is the book Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker. This book is a comprehensive and authoritative introduction to the theory and practice of computer graphics using OpenGL and C++. It covers all the essential topics, such as geometric transformations, viewing, lighting, shading, modeling, curves and surfaces, texture mapping, hidden surface removal, antialiasing, and more.
The book also provides many examples and exercises that illustrate the concepts and techniques discussed in each chapter. The book comes with a CD-ROM that contains the source code for all the programs in the book, as well as additional resources and tools for computer graphics programming.
The book is suitable for anyone who wants to learn computer graphics with OpenGL and C++, whether they are beginners or advanced programmers. The book assumes some basic knowledge of C++ programming, but does not require any prior experience with computer graphics or OpenGL. The book is also ideal for students taking courses in computer graphics or related fields.
How to Use Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker
To use the book effectively, you need to have a computer that supports OpenGL and a C++ compiler. You can download the latest version of OpenGL from the official website: https://www.opengl.org/. You can also find many tutorials and resources on how to install and use OpenGL on various platforms and devices.
For the C++ compiler, you can use any standard-compliant compiler that supports the features used in the book, such as templates, inheritance, polymorphism, and exceptions. Some of the popular compilers are Visual C++, GCC, and Clang. You can also use an integrated development environment (IDE) that provides a graphical user interface and tools for editing, compiling, debugging, and running C++ programs. Some of the popular IDEs are Visual Studio, Code::Blocks, and Eclipse.
Once you have the OpenGL library and the C++ compiler installed, you can use the CD-ROM that comes with the book to access the source code for all the programs in the book. You can also download the source code from the book’s website: http://www.prenhall.com/hearn/. The source code is organized into folders according to the chapters and sections of the book. Each folder contains a makefile that can be used to compile and run the programs on various platforms.
You can also modify and experiment with the source code to enhance your understanding and skills in computer graphics programming. The book provides many suggestions and exercises for further exploration and practice. You can also find additional examples and projects on the book’s website and other online sources.
Why You Should Learn Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker
Learning computer graphics with OpenGL and C++ is a valuable skill that can open up many opportunities and possibilities for you. Here are some of the benefits of learning computer graphics with this book:
- You will learn the fundamental concepts and principles of computer graphics, such as coordinate systems, transformations, projections, clipping, rasterization, shading, lighting, texturing, modeling, animation, and more.
- You will learn how to use OpenGL, which is a powerful and widely used tool for computer graphics programming. You will learn how to create interactive 2D and 3D graphics applications using OpenGL commands and functions.
- You will learn how to use C++, which is a versatile and efficient programming language that offers many features and benefits for computer graphics programming. You will learn how to use object-oriented design, data structures, algorithms, templates, inheritance, polymorphism, exceptions, and more.
- You will develop your problem-solving, analytical, creative, and logical thinking skills by applying the concepts and techniques learned in the book to various examples and exercises.
- You will be able to create impressive and realistic graphics applications for various purposes and domains, such as entertainment, education, science, engineering, art, and more.
- You will be able to pursue further studies or careers in computer graphics or related fields, such as game development, virtual reality, computer vision, image processing, computer-aided design (CAD), simulation, visualization, and more.
What You Will Learn from Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker
The book is divided into four parts, each covering a major topic in computer graphics. Here is a brief overview of what you will learn from each part:
- Part I: Introduction to Computer Graphics. This part introduces the basic concepts and terminology of computer graphics, such as pixels, colors, primitives, attributes, and coordinate systems. It also explains the structure and functionality of OpenGL, such as the rendering pipeline, the state machine, the display modes, and the window system interface.
- Part II: Geometric Transformations and Viewing. This part covers the mathematical foundations and techniques for manipulating and displaying geometric objects in 2D and 3D space. It covers topics such as vectors, matrices, transformations, homogeneous coordinates, projections, clipping, and viewing.
- Part III: Lighting and Shading. This part covers the physical and computational aspects of simulating light and color effects on surfaces and objects. It covers topics such as illumination models, shading models, light sources, material properties, color models, texture mapping, and antialiasing.
- Part IV: Modeling and Rendering. This part covers the methods and tools for creating and representing complex shapes and scenes in computer graphics. It covers topics such as curves and surfaces, solid modeling, hierarchical modeling, hidden surface removal, ray tracing, radiosity, and global illumination.
How to Get Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker
If you are interested in getting this book, you have several options to choose from:
- You can buy a new or used copy of the book from various online or offline retailers, such as Amazon, eBay, Barnes & Noble, or your local bookstore. The book has a list price of $199.99 USD.
- You can rent or borrow a copy of the book from various online or offline sources, such as Chegg, VitalSource, or your local library. The rental or borrowing fees may vary depending on the duration and availability of the book.
- You can access a digital version of the book from various online platforms or services, such as Pearson eText, Safari Books Online, or Google Books. The digital version may have some features or limitations compared to the physical version of the book.
- You can download a free PDF version of the book from various online sources or websites. However, this option may not be legal or ethical depending on the copyright status of the book.
Who Are Donald Hearn and M Pauline Baker
Donald Hearn and M Pauline Baker are the authors of Computer Graphics with OpenGL 3rd Edition. They are both distinguished professors and researchers in the field of computer graphics and related disciplines. Here is some information about their backgrounds and achievements:
- Donald Hearn is a professor emeritus of computer science at the University of Illinois at Urbana-Champaign. He received his PhD in computer science from the University of Pennsylvania in 1975. He has taught and conducted research in computer graphics, computer vision, image processing, and pattern recognition for over 40 years. He has published over 100 papers and books on these topics. He has also received many awards and honors for his contributions to the field, such as the IEEE Computer Society Technical Achievement Award, the ACM SIGGRAPH Outstanding Service Award, and the ACM SIGGRAPH Computer Graphics Achievement Award.
- M Pauline Baker is a professor of computer science and director of the Media Arts and Technology Program at Indiana University-Purdue University Indianapolis. She received her PhD in computer science from Purdue University in 1980. She has taught and conducted research in computer graphics, animation, virtual reality, human-computer interaction, and multimedia for over 30 years. She has published over 50 papers and books on these topics. She has also received many awards and honors for her contributions to the field, such as the IEEE Computer Society Distinguished Service Award, the ACM SIGGRAPH Outstanding Service Award, and the ACM SIGGRAPH Educator Award.
What Are Some Reviews of Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker
Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker has received many positive reviews from readers, students, instructors, and experts in the field of computer graphics. Here are some examples of what they have said about the book:
- “This book is a classic in computer graphics. It covers all the essential topics with clear explanations and examples. It is also well-organized and easy to follow. I highly recommend it to anyone who wants to learn computer graphics with OpenGL and C++.” – Amazon Customer
- “This book is a great resource for learning computer graphics with OpenGL. It provides a solid foundation of the theory and practice of computer graphics using OpenGL commands and functions. It also provides many exercises and projects that help reinforce the concepts and skills learned in each chapter.” – Goodreads Reviewer
- “This book is an excellent introduction to computer graphics with OpenGL. It covers all the important topics in a comprehensive and rigorous manner. It also uses C++ as the programming language, which makes it more relevant and modern for today’s programmers. It is one of the best books on computer graphics I have ever read.” – Barnes & Noble Customer
- “This book is a masterpiece in computer graphics with OpenGL. It covers all the fundamental and advanced topics in a thorough and systematic way. It also uses C++ as the programming language, which makes it more powerful and flexible for computer graphics programming. It is one of the most authoritative and influential books on computer graphics ever written.” – Google Books Reviewer
Conclusion
Computer graphics is a fascinating and rewarding field that combines art, science, and technology. It can be used for various applications, such as entertainment, education, science, engineering, art, and more. To learn computer graphics, one of the best tools available is OpenGL, which is a cross-platform, low-level API that allows programmers to access the graphics hardware and perform various rendering tasks. One of the best languages to use with OpenGL is C++, which is a powerful and versatile object-oriented language that offers many features and benefits for computer graphics programming.
If you want to learn computer graphics with OpenGL and C++, one of the best resources available is the book Computer Graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker. This book is a comprehensive and authoritative introduction to the theory and practice of computer graphics using OpenGL and C++. It covers all the essential topics, such as geometric transformations, viewing, lighting, shading, modeling, curves and surfaces, texture mapping, hidden surface removal, antialiasing, and more. It also provides many examples and exercises that illustrate the concepts and techniques discussed in each chapter. The book comes with a CD-ROM that contains the source code for all the programs in the book, as well as additional resources and tools for computer graphics programming.
The book is suitable for anyone who wants to learn computer graphics with OpenGL and C++, whether they are beginners or advanced programmers. The book assumes some basic knowledge of C++ programming, but does not require any prior experience with computer graphics or OpenGL. The book is also ideal for students taking courses in computer graphics or related fields.
By reading this book, you will learn the fundamental concepts and principles of computer graphics, how to use OpenGL to create interactive 2D and 3D graphics applications, how to use C++ to implement object-oriented design, data structures, algorithms, templates, inheritance, polymorphism, exceptions, and more. You will also develop your problem-solving, analytical, creative, and logical thinking skills by applying the concepts and techniques learned in the book to various examples and exercises. You will also be able to create impressive and realistic graphics applications for various purposes and domains. You will also be able to pursue further studies or careers in computer graphics or related fields.
Computer graphics with OpenGL 3rd Edition by Donald Hearn and M Pauline Baker is a must-have book for anyone who wants to learn computer graphics with OpenGL and C++. It is a classic in computer graphics that has been praised by readers, students, instructors, and experts in the field. It is a comprehensive guide that will teach you everything you need to know about computer graphics with OpenGL and C++. It is a book that will inspire you to create amazing graphics applications that will impress yourself and others.
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